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Pixelmated
Pixelmated
Spritan
Spritan
Age : 31
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Registration date : 2018-03-01

8 Bit Mortal Kombat Fatalities Empty 8 Bit Mortal Kombat Fatalities

3/11/2018, 5:12 pm
Hope you guys enjoy and if you can leave any type of feedback so I can keep progressing at my animations. Also I'm hoping my next animation (kirby vs metaknight misadventures) will be uploaded this month. Gotta keep that consistency right?


FAQs
-Took a month and a half to complete (1/9/18-2/26/18)
-Sprites based from megaman, inspired from other various 8 bit mk characters allready made, modified to being my own
-The intro is a tribute to 80 and 90 (maybe 2000) babies who grew up blowing cartridges for them to work XD
5h0ck
5h0ck
Spritan
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8 Bit Mortal Kombat Fatalities Empty Re: 8 Bit Mortal Kombat Fatalities

3/12/2018, 12:57 pm
These were actually really creative and fun. My only issue was that some were either too simple(scorpions for example) or they felt too drawn out(Kano)
The drawn out ones weren't bad per say, just the end result didn't quite justify the build up. For example Kano's felt so long to the point where I expected the build up of power to just make Sonya's whole upper body explode, but instead it just slowly melted. Melting isn't necessarily bad, its just something we see too often in the official games.

While Shang Tsungs was long, I can tell it was meant to be dramatic, and also shows his sinister/sadistic side by making his enemies think they could get their soul back. It really brought out his personality, which I really liked

As a whole this was good, looking forward to future videos.
Rapidfir3Pho3nix
Rapidfir3Pho3nix
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8 Bit Mortal Kombat Fatalities Empty Re: 8 Bit Mortal Kombat Fatalities

3/12/2018, 1:49 pm
Pretty much exactly what 5h0ck said. Really got nothing else to add. Good stuff dude!
Pixelmated
Pixelmated
Spritan
Spritan
Age : 31
Number of posts : 6
Registration date : 2018-03-01

8 Bit Mortal Kombat Fatalities Empty Re: 8 Bit Mortal Kombat Fatalities

3/14/2018, 3:42 pm
5h0ck wrote:These were actually really creative and fun. My only issue was that some were either too simple(scorpions for example) or they felt too drawn out(Kano)
The drawn out ones weren't bad per say, just the end result didn't quite justify the build up. For example Kano's felt so long to the point where I expected the build up of power to just make Sonya's whole upper body explode, but instead it just slowly melted. Melting isn't necessarily bad, its just something we see too often in the official games.

While Shang Tsungs was long, I can tell it was meant to be dramatic, and also shows his sinister/sadistic side by making his enemies think they could get their soul back. It really brought out his personality, which I really liked

As a whole this was good, looking forward to future videos.

Appreciate the feedback. I'm still learning the ropes with this whole new age of animation.
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