- Amin196Spritan
- Age : 71
Number of posts : 208
Registration date : 2013-04-07
Tales of Symphonia Animation
1/25/2016, 12:26 pm
You know the drill, I want some critic to improve!
Re: Tales of Symphonia Animation
1/25/2016, 3:57 pm
why did it switch from sprites to actual game footage?
anyways you did a solid job of emulating the games AI. ironically the ai has a bad habit of just standing there at times which can be boring to watch.
for future videos I would recommend moving the sprites as if a human was playing.
I don't really see anything thats majorly wrong with this.
anyways you did a solid job of emulating the games AI. ironically the ai has a bad habit of just standing there at times which can be boring to watch.
for future videos I would recommend moving the sprites as if a human was playing.
I don't really see anything thats majorly wrong with this.

Re: Tales of Symphonia Animation
1/26/2016, 5:47 pm
huh... that was interesting.
You did really well on emulating the game animation. Good job! But I don't think this kind of animation is entertaining to watch. There's stuff going on, but it feels too much like a video game and thus it feels like you should have some control over it or something... but yeah the rest of the video after the animated part was kinda unnecessary lol
But yeah that's all I got lol
You did really well on emulating the game animation. Good job! But I don't think this kind of animation is entertaining to watch. There's stuff going on, but it feels too much like a video game and thus it feels like you should have some control over it or something... but yeah the rest of the video after the animated part was kinda unnecessary lol
But yeah that's all I got lol
Re: Tales of Symphonia Animation
1/26/2016, 5:47 pm
huh... that was interesting.
You did really well on emulating the game animation. Good job! But I don't think this kind of animation is entertaining to watch. There's stuff going on, but it feels too much like a video game and thus it feels like you should have some control over it or something... but yeah the rest of the video after the animated part was kinda unnecessary lol
But yeah that's all I got lol
You did really well on emulating the game animation. Good job! But I don't think this kind of animation is entertaining to watch. There's stuff going on, but it feels too much like a video game and thus it feels like you should have some control over it or something... but yeah the rest of the video after the animated part was kinda unnecessary lol
But yeah that's all I got lol
- Amin196Spritan
- Age : 71
Number of posts : 208
Registration date : 2013-04-07
Re: Tales of Symphonia Animation
1/27/2016, 3:42 pm
I wanted to the 2D section to blend in with the 3d section. That why it switches. I worked hard on the battles to make it look like the actual battle. But your right, the other characters should be more active but atleast they got to fight too@5h0ck wrote:why did it switch from sprites to actual game footage?
anyways you did a solid job of emulating the games AI. ironically the ai has a bad habit of just standing there at times which can be boring to watch.
for future videos I would recommend moving the sprites as if a human was playing.
I don't really see anything thats majorly wrong with this.

I think I will focus more on the actual animation next time and like I said to Rapidfir3Pho3nix I will have more control over the characters next time. :)@Rapidfir3Pho3nix wrote:huh... that was interesting.
You did really well on emulating the game animation. Good job! But I don't think this kind of animation is entertaining to watch. There's stuff going on, but it feels too much like a video game and thus it feels like you should have some control over it or something... but yeah the rest of the video after the animated part was kinda unnecessary lol
But yeah that's all I got lol
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