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『Joshl92』
『Joshl92』
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Parallax Test Empty Parallax Test

on 10/28/2013, 8:12 pm
Decided to try and get parallax down. I think I've gotten the hang of it but I need some feedback.

http://www.newgrounds.com/dump/item/98bf0c2b47e61c7ecca5dbca754b216b
Leo
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on 10/28/2013, 8:16 pm
nice, no real problems imo
i assume you're doing this manually? if so, props to you, because i'm too lazy to attempt something like that haha
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on 10/28/2013, 8:22 pm
@Leo wrote:because i'm too lazy to attempt something like that haha
move ground up
move ground down
move vcam left
move vcam right
DIFFICULTY

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Parallax Test Lorde
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on 10/28/2013, 8:25 pm
sieghart wrote:
@Leo wrote:because i'm too lazy to attempt something like that haha
move ground up
move ground down
move vcam left
move vcam right
DIFFICULTY
sorry for wanting to make animating a less painful process by automating some things like stupid parallax
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on 10/28/2013, 8:31 pm
@Leo wrote:
sorry for wanting to make animating a less painful process by automating some things like stupid parallax
automation is just as bad as doing it lazily
an ideal method for parallax imo is making it so the grounds/bgs/objects move at different speeds
yes this produces a very unrealistic effect but it transitions so appealingly that it honestly is just worth it

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Parallax Test Lorde
『Joshl92』
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Parallax Test Empty Re: Parallax Test

on 10/28/2013, 8:34 pm
@Leo wrote:nice, no real problems imo
i assume you're doing this manually? if so, props to you, because i'm too lazy to attempt something like that haha
Yep. Only thing automatic is far bg. Have it set to just follow the v-cam. Also, why isn't my avatar animated? Sad
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on 10/28/2013, 8:36 pm
@『Joshl92』 wrote:Also, why isn't my avatar animated? Sad
i ask myself this question everyday

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Parallax Test Lorde
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Parallax Test Empty Re: Parallax Test

on 10/28/2013, 8:46 pm
@『Joshl92』 wrote:
@Leo wrote:nice, no real problems imo
i assume you're doing this manually? if so, props to you, because i'm too lazy to attempt something like that haha
Yep. Only thing automatic is far bg. Have it set to just follow the v-cam. Also, why isn't my avatar animated? Sad
upload the gif to a site like imgur or whatever, then paste the direct link in the "Link to an off-site avatar" box.....
tada! it moves

Nice parallax by the way.


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Parallax Test Tumblr_n56t8i_Q2_Ct1qbwudjo1_500
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on 10/28/2013, 8:53 pm
sieghart wrote:an ideal method for parallax imo is making it so the grounds/bgs/objects move at different speeds
...but i can already do that with code?????
i think that the only thing that sucks with this automated system i use is zooming, it's really crappy, but no one ever seems to give a damn so i just stay with with anyway.
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on 10/28/2013, 8:55 pm
@Leo wrote:but i can already do that with code?????
and it looks awful with code too!!!!!!!!!!!!!
o w8 itll look awful either way u do it lmfao stomped nerd

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Parallax Test Lorde
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on 10/28/2013, 8:58 pm
sieghart wrote:o w8 itll look awful either way u do it
Parallax Test BVaE7wy
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on 10/28/2013, 8:59 pm
ZOMG 3D LETTERS SO EPICNESS

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Parallax Test Ichigo10
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on 10/28/2013, 9:04 pm
@Leo wrote:
sieghart wrote:o w8 itll look awful either way u do it
Parallax Test BVaE7wy
Parallax Test 52uk2

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Parallax Test Lorde
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on 10/28/2013, 10:00 pm
Nothing wrong with automating parallax with code. Proxicide does this, and I worked with someone on a robust parallax system once that was going to be used for NASF 2 before I opted to wait for Helix.

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Parallax Test Fzero%20death%20race
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on 10/28/2013, 10:01 pm
@Mr Lange wrote:Nothing wrong with automating parallax with code. Proxicide does this, and I worked with someone on a robust parallax system once that was going to be used for NASF 2 before I opted to wait for Helix.
hey loser animator let the professionals talk here ok

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Parallax Test Lorde
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Parallax Test Empty Re: Parallax Test

on 10/28/2013, 10:24 pm
You...you can automate this?

Fuuuuuck

Edit: I should learn actionscript >_>
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on 10/28/2013, 10:29 pm
yes, you can. it's not that hard to do it, actually.

@Mr Lange wrote:Nothing wrong with automating parallax with code. Proxicide does this, and I worked with someone on a robust parallax system once that was going to be used for NASF 2 before I opted to wait for Helix.
honestly i thought proxicide did it by hand, but idk.
and do you mind giving me some info on that parallax system? if not it's ok.
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on 10/28/2013, 10:46 pm
I'd like to see that too if you don't mind.

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Parallax Test Accelerator_signature_by_kyuubi03-d3aqkga

ADOPT A CHAO!!
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on 10/28/2013, 11:01 pm
While you're at it, you might as well share it.
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on 10/28/2013, 11:03 pm
i don't actually want access to what he had, just some info on how it worked.

EDIT: watched mk vs sf 3 again, and it seems to be manual. i went thru the animation frame by frame and found out that the animation itself is one movieclip and that the parallax seems to be done manually. not sure about it, though, since i don't have access to the fla.
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on 10/28/2013, 11:23 pm
It was capable of parallaxing elements starting with where they were placed in Flash, scaling elements according to "distance", and accurate 3d zooming in and out of the camera. We wrapped it up in what we called the pcam. It was never finished, but it worked quite good. I'll gladly make a short video showing off what it did.

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Parallax Test Fzero%20death%20race
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on 10/28/2013, 11:28 pm
@Mr Lange wrote:I'll gladly make a short video showing off what it did.
I want to see this...
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on 10/28/2013, 11:36 pm
@Mr Lange wrote:It was capable of parallaxing elements starting with where they were placed in Flash, scaling elements according to "distance", and accurate 3d zooming in and out of the camera. We wrapped it up in what we called the pcam. It was never finished, but it worked quite good. I'll gladly make a short video showing off what it did.
holy shit
if you could share a bare-bones fla of it i'd be happy but it's alright if you don't
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on 10/28/2013, 11:38 pm
No I'm not releasing it. The guy I was working with on it disappeared before it was ever properly finished, so I don't want to do that with something he'd never have a say in, nor leave it in it's incomplete state for public use.

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on 10/28/2013, 11:40 pm
oh ok then. it's a shame but oh well
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