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Spritan
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@Gears wrote:
@Double0Epic wrote:I'd like to join this.
I'll take Vent vs Serpent (Megaman ZX)
Let's see how I do. Needed something to get me out of animating my other stuff. sometimes animating something other than what you were doing is enough to get you motivated.
EDIT: Noticed I need to show you an animation of mine.
https://www.thespritas.com/t6483-reploid-triple-threat
that's the thread to my most recent animation which isn't complete yet.
Declined
>Animation made 2013, no real flaws except for sfx, and Declined
@Gears wrote:
@SXR123 wrote:

can I join?



these are my best skills
Accepted
>Animation made a few years ago, one of sxr's very early and error filled animation, and Accepted


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Spritan
Age : 21
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He pointed out that he knew that it was old, which means he checked his new stuff, which means he knows SXR is good.
He also pointed out that if you don't meet his standards you won't get accepted, therefore I don't meet his standards, period.
Though I must ask, what was it that made you decline me? Just so I can improve on whatever it was.

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it was the one moment I wish i was unknown so he would have declined me. XD

but I offered to join, and I don't go back on my word.

but if the collab fails anyway, I won't be going back on my word

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Spritan
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@SXR123 wrote:it was the one moment I wish i was unknown so he would have declined me. XD

but I offered to join, and I don't go back on my word.

but if the collab fails anyway, I won't be going back on my word
When you send in a app I didn't even know who you were at all this is the first time me looking at your Youtube.
xD

Double0Epic: Your sprites have bad quality your movements were choppy in some parts you just need to round out the edges to them.
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Spritan
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Ok I get the movements thing but how do my SPRITES have bad quality?
I mean they're sprites. Pixelated pictures, meant for animation. Plus, considering I didn't rip them myself I don't think I am to blame for that.

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yeah i didn't get that either, the sprites are fine lmao
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Spritan
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I'm talking about trace bit mapping your sprites to make them look more high quality.
This is something you don't have to do, but I suggest it for a more hd look.


Last edited by Gears on 9/16/2013, 9:00 am; edited 2 times in total
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Tracing your sprites is what you SHOULDN'T do. unless you absolutely have to.

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Moderator
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@Gears wrote:I'm talking about trace bit mapping your sprites to my them look more high quality.  
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Besides, what does it matter...? The fact that his sprites aren't traced shouldn't mean he's excluded. and with proper critique, anything wrong with his part can easily be fixed. Honestly, what he showed us would be good enough even for my standards.

still, if anything, it's still your choice. and I suggest that we end the debate soon.

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Spritan
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lol

i think i want to join
{POOF}
Nevermind


Last edited by Crash on 9/17/2013, 6:18 am; edited 1 time in total

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Spritan
Age : 28
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@Gears wrote:I'm talking about trace bit mapping your sprites to my them look more high quality.


Last edited by Mr Lange on 9/14/2013, 8:09 pm; edited 1 time in total

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Spritan
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I think I'll just watch this one from the sidelines....

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Spritan
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@Gears wrote:I'm talking about trace bit mapping your sprites to my them look more high quality.  
Tracing the bitmap increases the filesize and makes it lag more. Yeah it makes the sprites look a lot better when rotated but you're better not tracing them at all.

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Spritan
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Trying to understand how that makes them "higher quality". Either they're going to look exactly the same, or they're going to be a goopy mess.

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@BlitznBurst wrote:Tracing the bitmap increases the filesize and makes it lag more.
tracing bitmaps wont cause lag unless ur running a computer from the 1940s

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Spritan
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@Mr Lange wrote:Trying to understand how that makes them "higher quality". Either they're going to look exactly the same, or they're going to be a goopy mess.
It makes them rotate better, though, doesn't it, since they're vectors
ʇɹɐɥbǝıs bןɯ wrote:
@BlitznBurst wrote:Tracing the bitmap increases the filesize and makes it lag more.
tracing bitmaps wont cause lag unless ur running a computer from the 1940s
I said lag more. I just meant they're more demanding. I don't know how much of a difference it actually makes, but the difference is still made

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Spritan
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@BlitznBurst wrote:
ʇɹɐɥbǝıs bןɯ wrote:
@BlitznBurst wrote:Tracing the bitmap increases the filesize and makes it lag more.
tracing bitmaps wont cause lag unless ur running a computer from the 1940s
I said lag more. I just meant they're more demanding. I don't know how much of a difference it actually makes, but the difference is still made
This does start to become a problem when you have a lot of traced sprites, especially large or complex ones, and then further worse when things like filters are applied.

@BlitznBurst wrote:
@Mr Lange wrote:Trying to understand how that makes them "higher quality". Either they're going to look exactly the same, or they're going to be a goopy mess.
It makes them rotate better, though, doesn't it, since they're vectors
The edges antialias but for the most part the difference is negligible. Bitmap actually comes out slightly better when the quality is set to low, which it should be for a sprite movie anyway.
Example:
http://www.fastswf.com/WzC8eAI

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ʇɹɐɥbǝıs bןɯ wrote:
@BlitznBurst wrote:Tracing the bitmap increases the filesize and makes it lag more.
tracing bitmaps wont cause lag unless ur running a computer from the 1940s
hi joey

@Mr Lange wrote:The edges antialias but for the most part the difference is negligible. Bitmap actually comes out slightly better when the quality is set to low, which it should be for a sprite movie anyway.
Example:
http://www.fastswf.com/WzC8eAI
well i wouldn't say slightly better. i know some people that would want their sprites to look like the traced example. i feel it's a matter of taste, actually. still, i would use bitmap. one reason for using them would be that i can actually edit the sprites in another program and update them from flash, without the need for re-importing. that has saved my life in a few occasions.

and yeah i know you can just go and edit the traced sprite in flash but it's not the same thing
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Spritan
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That's why you only trace bitmap the character you're animating and smoothen your maps.
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turning smoothing on blurs your sprites slightly and i hate that. you're animating retro stuff, so embrace the aliasing. at least, it's how i feel about that.
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Spritan
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Awh, they're taken? That's too bad D:

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@BlitznBurst wrote:
ʇɹɐɥbǝıs bןɯ wrote:
@BlitznBurst wrote:Tracing the bitmap increases the filesize and makes it lag more.
tracing bitmaps wont cause lag unless ur running a computer from the 1940s
I said lag more. I just meant they're more demanding. I don't know how much of a difference it actually makes, but the difference is still made
yes and putting a drip of water on the floor will make it wetter
but its a minimalistic drop of water and there are more prevalent issues that can make the floor wet

@Leo wrote:
ʇɹɐɥbǝıs bןɯ wrote:
@BlitznBurst wrote:Tracing the bitmap increases the filesize and makes it lag more.
tracing bitmaps wont cause lag unless ur running a computer from the 1940s
hi joey
hi

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Spritan
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@Gears wrote:That's why you only trace bitmap the character you're animating and smoothen your maps.
You never
ever
EVER do that.
ʇɹɐɥbǝıs bןɯ wrote:
@BlitznBurst wrote:
ʇɹɐɥbǝıs bןɯ wrote:
@BlitznBurst wrote:Tracing the bitmap increases the filesize and makes it lag more.
tracing bitmaps wont cause lag unless ur running a computer from the 1940s
I said lag more. I just meant they're more demanding. I don't know how much of a difference it actually makes, but the difference is still made
yes and putting a drip of water on the floor will make it wetter
but its a minimalistic drop of water and there are more prevalent issues that can make the floor wet
Ye who ignored my earlier post, heed my words.

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@Mr Lange wrote:
Ye who ignored my earlier post, heed my words.
no
rofl
pwnt
noob
repoted 4 noobery
enjoy ur ban

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