- v2Administrator
- Age : 24
Number of posts : 5600
Registration date : 2012-05-17
Location : your girls DMs
Apocalypse Please
6/20/2012, 3:00 pm

- TalSpritan
- Age : 22
Number of posts : 3972
Registration date : 2011-08-20
Location : i dunno man...
Re: Apocalypse Please
6/20/2012, 3:01 pm
what the fcuk is that?
- v2Administrator
- Age : 24
Number of posts : 5600
Registration date : 2012-05-17
Location : your girls DMs
Re: Apocalypse Please
6/20/2012, 4:18 pm
declare this an emergency
come on and spread a sense of urgency
and pull us through
and pull us through
and this is the end
this is the end of the world
it's time we saw a miracle
come on it's time for something biblical
to pull us through
and pull us through
and this is the end
this is the end of the world
proclaim eternal victory
come on and change the course of history
and pull us through
and pull us through
and this is the end
this is the end of the world
come on and spread a sense of urgency
and pull us through
and pull us through
and this is the end
this is the end of the world
it's time we saw a miracle
come on it's time for something biblical
to pull us through
and pull us through
and this is the end
this is the end of the world
proclaim eternal victory
come on and change the course of history
and pull us through
and pull us through
and this is the end
this is the end of the world

- GEARichardSpritan
- Age : 90
Number of posts : 1213
Registration date : 2011-02-24
Re: Apocalypse Please
6/20/2012, 5:47 pm
I framed by framed this animation. I will tell you my opinion (although I'm almost sure you won't give a fuck about it)
I think it's a bit choppy because:
- In some sections you kept the same pose two/three consecutive frames, my anims are not smooth but I try to make them more fluid moving/skewing every single frame. You'll maybe want to try that.
- You overused the blur, is not overused, but the blur must be something so slight, barely noticeable. You used it various times and most of them wrong. Like when Gyamon dodges the hit.
- You need to work on the characters reflexes and in applying some physics. When Gyamon jumps upon Guy you made him stop in the air and attack. That doesn't look right, if he's jumping he's applying force and he must be dragging Guy with him advancing a little more further. Other thing, when Guy gets the claw attack he remains in the same pose two frames, then he's suddenly laying on the ground, you gotta add some more reflexes to it, some more life, you must see how he falls down and how he gets his hurt body into the ground. The jump after that was useless, it doesn't had a purpose on it, you could simply add other frames when he's accommodating to his fight stance. When Guy gets up you just used the jump sprite frame and rotated it with some blur, it looks wrong too. The motion trail effect was a nice touch, it was okay but to me it needs to be longer with some blur to apparent some more speed. When Gyamon's kicked you just pushed the damage sprite pose to the left and rotate it a lil' and in the slow motion it remained in the same place.. it is slow motion? then if it is the things around keep moving, just more slowly.
- To finish, the lightning effects that you used, some of the frames look weird and out of place. It wasn't you the one that gave a huge package of nice effects? If you don't have, you can always ask for some dude. I guess that's all that I saw wrong in this.
Hope this helps a bit Joey.. Keep it up.
I think it's a bit choppy because:
- In some sections you kept the same pose two/three consecutive frames, my anims are not smooth but I try to make them more fluid moving/skewing every single frame. You'll maybe want to try that.
- You overused the blur, is not overused, but the blur must be something so slight, barely noticeable. You used it various times and most of them wrong. Like when Gyamon dodges the hit.
- You need to work on the characters reflexes and in applying some physics. When Gyamon jumps upon Guy you made him stop in the air and attack. That doesn't look right, if he's jumping he's applying force and he must be dragging Guy with him advancing a little more further. Other thing, when Guy gets the claw attack he remains in the same pose two frames, then he's suddenly laying on the ground, you gotta add some more reflexes to it, some more life, you must see how he falls down and how he gets his hurt body into the ground. The jump after that was useless, it doesn't had a purpose on it, you could simply add other frames when he's accommodating to his fight stance. When Guy gets up you just used the jump sprite frame and rotated it with some blur, it looks wrong too. The motion trail effect was a nice touch, it was okay but to me it needs to be longer with some blur to apparent some more speed. When Gyamon's kicked you just pushed the damage sprite pose to the left and rotate it a lil' and in the slow motion it remained in the same place.. it is slow motion? then if it is the things around keep moving, just more slowly.
- To finish, the lightning effects that you used, some of the frames look weird and out of place. It wasn't you the one that gave a huge package of nice effects? If you don't have, you can always ask for some dude. I guess that's all that I saw wrong in this.
Hope this helps a bit Joey.. Keep it up.
Hitlist (not organized):
- Spoiler:
- xKAreloaded
- Leo (hopefully someday he'll accept)
- Dabestbrawler
- Exorz
- LightSpriter
- Leaf
- Eric
- SquirrelKidd
- NDS
- Patt (he doesn't animate anymore :'c)
- Pac-Boy (not even active)
- DestructionSeries (not even active)
- Mystah_Jayden (barely active)
- Face
- 5h0ck
- moke311
- Atomic
- Keezy
Everyone here, is considered (IMO), someone with great animation skills. So I want to battle them. Hopefully, it can happen someday.
- v2Administrator
- Age : 24
Number of posts : 5600
Registration date : 2012-05-17
Location : your girls DMs
Re: Apocalypse Please
6/20/2012, 6:05 pm
Maybe I won't because using skew to substitute as motion is bad and there is nothing wrong for extending a pose over one frame and I cannot believe you even wanted to imply it was.@GEARichard wrote:
I think it's a bit choppy because:
- In some sections you kept the same pose two/three consecutive frames, my anims are not smooth but I try to make them more fluid moving/skewing every single frame. You'll maybe want to try that.
I only used blurs in places where they wouldn't stand out so they wouldn't distract from the animation. It's impossible to use a blur "wrong".@GEARichard wrote:
- You overused the blur, is not overused, but the blur must be something so slight, barely noticeable. You used it various times and most of them wrong. Like when Gyamon dodges the hit.
1. No, he kept falling even while attacking Guy.@GEARichard wrote:
- You need to work on the characters reflexes and in applying some physics. When Gyamon jumps upon Guy you made him stop in the air and attack. That doesn't look right, if he's jumping he's applying force and he must be dragging Guy with him advancing a little more further. Other thing, when Guy gets the claw attack he remains in the same pose two frames, then he's suddenly laying on the ground, you gotta add some more reflexes to it, some more life, you must see how he falls down and how he gets his hurt body into the ground. The jump after that was useless, it doesn't had a purpose on it, you could simply add other frames when he's accommodating to his fight stance. When Guy gets up you just used the jump sprite frame and rotated it with some blur, it looks wrong too. The motion trail effect was a nice touch, it was okay but to me it needs to be longer with some blur to apparent some more speed. When Gyamon's kicked you just pushed the damage sprite pose to the left and rotate it a lil' and in the slow motion it remained in the same place.. it is slow motion? then if it is the things around keep moving, just more slowly.
2.This runs at 30 fps so I have to extend the frames otherwise it would be really choppy because you can't hold something for one entire frame without it being really jumpy from one pose to the next.
3. That wasn't a jump, he was turning around as that was the only pose that shows him getting out of that stance available.
4. Seriously, stop using the word "wrong", it's horribly in-descriptive, use the word "unnatural" or something to that effect.
5. There was no motion trail so I have no idea what you're talking about.
6. ????? None of that really made sense but okay.
I'm low on effects and tend to not download any at all.@GEARichard wrote:
- To finish, the lightning effects that you used, some of the frames look weird and out of place. It wasn't you the one that gave a huge package of nice effects? If you don't have, you can always ask for some dude. I guess that's all that I saw wrong in this.
Thanks, I'll take your criticisms to heart and improve on some things.@GEARichard wrote:Hope this helps a bit Joey.. Keep it up.

- GEARichardSpritan
- Age : 90
Number of posts : 1213
Registration date : 2011-02-24
Re: Apocalypse Please
6/20/2012, 6:37 pm
I didn't said that.. I meant that is the way you used it..Mami-San wrote:Maybe I won't because using skew to substitute as motion is bad and there is nothing wrong for extending a pose over one frame and I cannot believe you even wanted to imply it was.
Had you ever heard the phrase "nothing is impossible"? You just made the blur look awful. You don't need to look for a space to put the blur, you just put it when it's needed and at the time that's needed.Mami-San wrote:I only used blurs in places where they wouldn't stand out so they wouldn't distract from the animation. It's impossible to use a blur "wrong".
1. You didn't ease it. He just stopped in the air, wow nice magic trick.Mami-San wrote:1. No, he kept falling even while attacking Guy.
2.This runs at 30 fps so I have to extend the frames otherwise it would be really choppy because you can't hold something for one entire frame without it being really jumpy from one pose to the next.
3. That wasn't a jump, he was turning around as that was the only pose that shows him getting out of that stance available.
4. Seriously, stop using the word "wrong", it's horribly in-descriptive, use the word "unnatural" or something to that effect.
5. There was no motion trail so I have no idea what you're talking about.
6. ????? None of that really made sense but okay.
2. I usually work at 40 just so you know. And you don't have to do that, it looks more jumpy that way. Just choose the correct poses and add some movement to it.
3. Just what I said up ^^^ also.. if it wasn't a jump then it was misaligned.. I saw him going up..
4. Sloppy, choppy, awful, unnatural. Is the same.. you understood it.. didn't you?
5. The fuck.. I don't know how to call it. The yellow trail of the hit. That effect.
6. What doesn't make sense? The slow motion was bad-butt looking. I'm pretty sure you got the point.
Suit yourself. But the effects are just as necessary as the sprites.Mami-San wrote:I'm low on effects and tend to not download any at all.
You're welcome. Good to hear that. Just try to practice what you.. could understand?..Mami-San wrote:Thanks, I'll take your criticisms to heart and improve on some things.
BTW sorry, I need to polish my English. It's not fluid at all..
Hitlist (not organized):
- Spoiler:
- xKAreloaded
- Leo (hopefully someday he'll accept)
- Dabestbrawler
- Exorz
- LightSpriter
- Leaf
- Eric
- SquirrelKidd
- NDS
- Patt (he doesn't animate anymore :'c)
- Pac-Boy (not even active)
- DestructionSeries (not even active)
- Mystah_Jayden (barely active)
- Face
- 5h0ck
- moke311
- Atomic
- Keezy
Everyone here, is considered (IMO), someone with great animation skills. So I want to battle them. Hopefully, it can happen someday.
- v2Administrator
- Age : 24
Number of posts : 5600
Registration date : 2012-05-17
Location : your girls DMs
Re: Apocalypse Please
6/20/2012, 7:01 pm
Lol I didn't even use it in the first place@GEARichard wrote:I didn't said that.. I meant that is the way you used it..Mami-San wrote:Maybe I won't because using skew to substitute as motion is bad and there is nothing wrong for extending a pose over one frame and I cannot believe you even wanted to imply it was.
nope.@GEARichard wrote:Had you ever heard the phrase "nothing is impossible"? You just made the blur look awful. You don't need to look for a space to put the blur, you just put it when it's needed and at the time that's needed.Mami-San wrote:I only used blurs in places where they wouldn't stand out so they wouldn't distract from the animation. It's impossible to use a blur "wrong".
1.It wasn't a tween and he didn't stop.@GEARichard wrote:1. You didn't ease it. He just stopped in the air, wow nice magic trick.Mami-San wrote:1. No, he kept falling even while attacking Guy.
2.This runs at 30 fps so I have to extend the frames otherwise it would be really choppy because you can't hold something for one entire frame without it being really jumpy from one pose to the next.
3. That wasn't a jump, he was turning around as that was the only pose that shows him getting out of that stance available.
4. Seriously, stop using the word "wrong", it's horribly in-descriptive, use the word "unnatural" or something to that effect.
5. There was no motion trail so I have no idea what you're talking about.
6. ????? None of that really made sense but okay.
2. I usually work at 40 just so you know. And you don't have to do that, it looks more jumpy that way. Just choose the correct poses and add some movement to it.
3. Just what I said up ^^^ also.. if it wasn't a jump then it was misaligned.. I saw him going up..
4. Sloppy, choppy, awful, unnatural. Is the same.. you understood it.. didn't you?
5. The fuck.. I don't know how to call it. The yellow trail of the hit. That effect.
6. What doesn't make sense? The slow motion was bad-butt looking. I'm pretty sure you got the point.
2.I've never seen your animations but doing that is a bad.
3.Of course he was going up, he was hunched over and then he stood up.
4.lolno
5.Sword streak, and it was bad.
6. No that didn't make sense...
BLASPHEMY@GEARichard wrote:Suit yourself. But the effects are just as necessary as the sprites.Mami-San wrote:I'm low on effects and tend to not download any at all.
[/quote]@GEARichard wrote:You're welcome. Good to hear that. Just try to practice what you.. could understand?..Mami-San wrote:Thanks, I'll take your criticisms to heart and improve on some things.
BTW sorry, I need to polish my English. It's not fluid at all..
Idunno I think your Engrish is pretty good.

- SᗡNSpritan
- Age : 29
Number of posts : 1846
Registration date : 2011-07-19
Re: Apocalypse Please
6/20/2012, 8:34 pm
lol it was decent.

- LoneVeritasSpritan
- Age : 25
Number of posts : 1138
Registration date : 2010-06-29
Location : Narnia
Re: Apocalypse Please
6/20/2012, 9:38 pm
- Spoiler:
- Mami-San wrote:declare this an emergency
come on and spread a sense of urgency
and pull us through
and pull us through
and this is the end
this is the end of the world
it's time we saw a miracle
come on it's time for something biblical
to pull us through
and pull us through
and this is the end
this is the end of the world
proclaim eternal victory
come on and change the course of history
and pull us through
and pull us through
and this is the end
this is the end of the world
- xKAreloadedxSpritan
- Age : 28
Number of posts : 1522
Registration date : 2010-07-20
Location : I forgot...
Re: Apocalypse Please
6/21/2012, 6:22 pm
hah. looks like everyone's doing a draglade thing now
U should pick this back up, and u know...add more....and you kno....finish it...


- v2Administrator
- Age : 24
Number of posts : 5600
Registration date : 2012-05-17
Location : your girls DMs
Re: Apocalypse Please
6/23/2012, 7:16 pm
Or not.
Yeah not likely.
Yeah not likely.

- Cooljoshua567Spritan
- Age : 24
Number of posts : 1166
Registration date : 2011-07-21
Location : Power Girl's Breasts
Re: Apocalypse Please
6/23/2012, 8:23 pm
Aw man I was gonna do those characters...
Nice animation though, just add some more action and We'll be rolling :)

Nice animation though, just add some more action and We'll be rolling :)
The Unstoppable Ala Rubra

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