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- BlitznBurstSpritan
- Age : 22
Number of posts : 4898
Registration date : 2011-01-15
Location : Scotland
Re: Moke's Old Animation Gallery
7/5/2012, 1:18 pm
I animate plenty, I just don't show them here because they're all completely pointless and aren't worth bringing up.
Besides, if I was that lazy then I would still be making shit like this: http://supersonichedgehog1.deviantart.com/#/d3739x5
Ah, old shame.
Besides, like I said most people here are lazy and they are all amazing.
Just because I'm lazy doesn't mean I suck. I assure you I suck for completely different reasons.
Besides, if I was that lazy then I would still be making shit like this: http://supersonichedgehog1.deviantart.com/#/d3739x5
Ah, old shame.
Besides, like I said most people here are lazy and they are all amazing.
Just because I'm lazy doesn't mean I suck. I assure you I suck for completely different reasons.
- SaulSpritan
- Age : 24
Number of posts : 2676
Registration date : 2012-02-04
Re: Moke's Old Animation Gallery
7/5/2012, 1:28 pm
I don´t think you suck
and
http://supersonichedgehog1.deviantart.com/#/d3739x5
wtf was that, i don´t know who´s worse the guy who did it or the one who said cool....
and
http://supersonichedgehog1.deviantart.com/#/d3739x5
wtf was that, i don´t know who´s worse the guy who did it or the one who said cool....


Re: Moke's Old Animation Gallery
7/6/2012, 9:29 pm
@moke311 wrote:Yea, hand-drawn animations either go for 12 fps or 24 fps. Actually, here's a bit of animation trivia related to this:
When traditional animators talk about frames per second, they often refer to it as either "ones" or "twos" on a 24 fps scale. If an animation is on "ones", then each frame of the animation is on screen for 1/24 of a second (24 fps). If the animation is on "twos", then each frame is on screen for only 1/12 of a second (12 fps).
Animations does not have to be made up entirely of only "ones" or only "twos". They can contain both. For example, an animation can be on fluid "ones," then suddenly have some of the drawings be on "twos" to give the animation a sudden snap.
Most hand-drawn animations are primarily on "twos" to save time and money. Want to watch alot of pure hand-drawn "ones" 24 fps stuff? Watch at Richard William's work (like "The Thief and the Cobbler"). The man practically lives on "ones". x3
(I apologize if this isn't easy to understand)
i learned something

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